Tag Archives: Twitter

Great Premiership Twitter aggregator @myteamtweet

Possibly the worst week to stumble across this as an avid Arsenal fan but…

Like Football?
Like Twitter?
…you’ll love this!

Recent addition to our growing list of Web designers in our creative links section here at BeyondM25 – Norfolk based PANDR have created a cracking Premiership Twitter aggregator which allows you to keep up to date with your chosen clubs and their players official tweets all in one stream.

Check it out at www.myteamtweet.com

Great ‘Pay with a Tweet’ concept by @innothunder

Really love this idea by Leith Abraham and Christian Behrendt AKA the award-winning creative team – Innovative Thunder

Pay with a tweet is basically a social payment concept which puts value on people talking about your product (be it a book, piece of music, blog, service etc.) on their social networks ahead of the money you would get for selling it.

http://vimeo.com/19880705

Interesting use of twitter for ToK&Stok furniture assembly manuals

Interesting use of twitter by DDB Brazil for Brazilian furniture company Tok&Stok, proclaiming their furniture is so easy to make, they only need 140 characters for the instruction manual!

Great retro Twitter, You Tube, Facebook, Skype ads

Loving this retro ad campaign titled ‘Everything ages fast’ by Moma Propaganda for MaxiMidia seminars in Brazil.

Apparently the illustations are by 6B Studio but I can’t find any more information on them so if anyone out there know of them can you pass on their details.

Thanks Brett Wilson for sharing

Physical Apps by Harriet McDougall

Love love love this animation, both because of it’s brilliant message and perfect execution, by the uber talented Harriet McDougall.

By putting everything onto screens, we have lost sight of the real potential of social technology.

There are possibilities in the real world which are missing from the digital world – things like tangibility, emotion, community, physicality and experience.

However, there are possibilities in the digital world that do not exist in the real world, mainly the potential to reach a vast audience which you could otherwise never be connected to.

What we’ve created are essentially real-world physical apps. that re-humanize social technology and combine the best elements of both the physical and digital worlds.

Thanks Russell Davies for sharing